On the other hand it's also the dungeon with the least amount of extra rewards from events, but it helps levelling your team without risking losing your drops to say 5 pit traps in a row.Īll you can really get is extra growth by spending quite a lot of food (if you have a fridge and tons of lower tier food it's not a bad idea. The forest dungeon is fairly nice early on because it has very little variation based on traps and events compared to the others, and there are no weird enemies that greatly affect each room's clear (like the metal slime and the unstable slime among others). Up next will be Shark, then I can move my Afky clone out of the dungeon group. Still working on a few evolution - like turtle, dog.
![idling to rule the gods pets best class idling to rule the gods pets best class](https://gameplay.tips/uploads/posts/2021-01/medium/1611044760_1.jpg)
but the divinity gain isn't all that useful for my play style. maybe one day when I have a third alchemist and spare pet stones I'll buy a class change token or something. Not regretful enough to change the class, not yet. minor regrets, but I needed one at the time, and nowadays I need two. In-fact if I'd made him a mage, I might have regretted it a lot more, due to the fact he provides extra levels in level campaigns. well they may be the best dungeoneering pet but I couldn't find a way to fit them into more than one dungeon (they'd be in the Water Temple in place of penguin) so I figured I'd be better off making them an adventurer and switching penguin (who didn't have a role otherwise) from assassin to rogue. Can always swap whale and squirrel around if survivability isn't a problem and more DPS is needed.Īs for Undine. Squirrel's at the back because I'm expecting to run Water Temple, Forest, and Mountain most of the time so he'll likely be underleveled. In a perfect world, the final team would be able to run either Volcano or Mountain as required but I couldn't figure out a way to get that to work so here are the teams with one minor change between them: These classes would allow you to run the following dungeons and fulfil all event criteria for depths 1, 2, and 3: Stone / Pumpkin / Goat / Cloud / Ape / Shark / Robot / Chocobear / Book / Undine Mole / Camel / Hedgehog / Afky / UFO / Pandora / Hydra / Cupid / Eagle / FSM This is what I eventually settled on (apologies for formatting, I'm just copying from a notepad file and adding a few notes): I wouldn't recommend a second blacksmith early on especialy if you don't have that many pets.Ĭhocolate is the only pet food that won't be lost on rebirth, but it can only be gained during events or if you have pumkin. Regarding adventurer: There are some pets like dog, fairy or robot who have other bonus classes but are much better suited as adventurer due to their high bonus for the important campaigns.Īs fel has already said an alchemist will allow you to get higher tier material and therefore evolve pet faster, they can also create holy water which the scrapyard event requires (holy water and a rogue pet) which gives pets stones and GP. They are however glass cannons and in depth 2/3 they will die before they can even attack if you don't have a defender. They still deal quite a bit of damage, my rabbit mage deals more damage than chicken assassin when there a summoners and about the same when there are none.
Idling to rule the gods pets best class Patch#
Regarding mages: I think Lordbucket is way to harsh about them, before the last dungeon patch you could basically kill everything with a team of 2 mages.
![idling to rule the gods pets best class idling to rule the gods pets best class](https://steamlists.com/wp-content/uploads/2021/01/idling-to-rule-the-gods-dungeon-event-pet-item-requirements-0-steamlists-com-321e321-678x381.jpg)
Mouse seemed like a clear choice, so he became my first blacksmith, but I'm stuck now weighing the pros and cons for the rest.
![idling to rule the gods pets best class idling to rule the gods pets best class](https://vignette.wikia.nocookie.net/itrtg/images/3/35/Dog.png)
I've read a lot that first 3 most useful classes are Blacksmith, Alchemist, Second blacksmith. That said, I'm still very early game, running campaigns for various reasons (especially to catch-up new pets), and perhaps an Adventurer would be good for a low-level player like me? Cupid may be less important, since I don't see myself aquiring 100 Chocolate any time soon (especially in a single run - since I have no fridge).įor Rabbit: Specialy is "Mage", but the guide above suggests Mages are not very useful, especially until end-game (at which point I should have better mage pets available).įor Mole (and Cupid): Specialty is "Adventurer", but this guide suggests that these 'easy' adventurers are useless in dungeons are better suited as wildcards. Squirrel and Cat appear to be clear choices, but I need help choosing for Rabbit, Mole and Cupid. I have 2 or 3 pets I see myself unlocking in the next few weeks, other than that - I'm hoping to make the most out of the 5 upcoming evolves I have. Pets are in order of what I feel to be ease of upgrade/unlock.